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The shark may frequently hang over the table throughout the opponent's turn. Players need to stay faraway from the table when it is the opponent's turn. If the gamer or coach stands within 5 feet of the table or in the opponent's line of vision while the opponent goes to their turn at the table, https://www.slideserve.com/inbardlkro/nationals-12524403 the challenger can provide a warning to the gamer. ( Refer to Required Warnings - Section 1.22) If the gamer or trainer continues to come close to the table while the opponent remains in their turn, ball-in-hand will be granted to the opponent. During the duration when groups are enabled to make roster changes "instantly", the captain has to inform their challenger of any type of brand-new gamers being added to the group when asked.